#include <OISMultiTouch.h>
To receive buffered touch input, derive a class from this, and implement the methods here. Then set the call back to your MultiTouch instance with MultiTouch::setEventCallback
◆ ~MultiTouchListener()
virtual OIS::MultiTouchListener::~MultiTouchListener |
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inlinevirtual |
◆ touchCancelled()
virtual bool OIS::MultiTouchListener::touchCancelled |
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const MultiTouchEvent & |
arg | ) |
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pure virtual |
◆ touchMoved()
virtual bool OIS::MultiTouchListener::touchMoved |
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const MultiTouchEvent & |
arg | ) |
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pure virtual |
◆ touchPressed()
virtual bool OIS::MultiTouchListener::touchPressed |
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const MultiTouchEvent & |
arg | ) |
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pure virtual |
◆ touchReleased()
virtual bool OIS::MultiTouchListener::touchReleased |
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const MultiTouchEvent & |
arg | ) |
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pure virtual |
The documentation for this class was generated from the following file: