#include <OISKeyboard.h>
To recieve buffered keyboard input, derive a class from this, and implement the methods here. Then set the call back to your Keyboard instance with Keyboard::setEventCallback
◆ ~KeyListener()
virtual OIS::KeyListener::~KeyListener |
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inlinevirtual |
◆ keyPressed()
virtual bool OIS::KeyListener::keyPressed |
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const KeyEvent & |
arg | ) |
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pure virtual |
◆ keyReleased()
virtual bool OIS::KeyListener::keyReleased |
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const KeyEvent & |
arg | ) |
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pure virtual |
The documentation for this class was generated from the following file: